local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 155007126
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 126001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -246.655
L3_1.y = 198.216
L3_1.z = 1576.554
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.point_type = 3006
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 126002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -266.151
L4_1.y = 195.965
L4_1.z = 1585.77
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 324.405
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 3006
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 126003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -270.411
L5_1.y = 196.084
L5_1.z = 1562.941
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 315.848
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 3006
L4_1.area_id = 200
L5_1 = {}
L5_1.config_id = 126004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -353.293
L6_1.y = 208.482
L6_1.z = 1608.965
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 322.136
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.point_type = 3006
L5_1.area_id = 200
L6_1 = {}
L6_1.config_id = 126005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -349.868
L7_1.y = 208.398
L7_1.z = 1610.587
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 36
L6_1.point_type = 3006
L6_1.area_id = 200
L7_1 = {}
L7_1.config_id = 126006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = -341.375
L8_1.y = 208.23
L8_1.z = 1622.412
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 345.828
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 36
L7_1.point_type = 3006
L7_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 126001
L5_1 = 126002
L6_1 = 126003
L7_1 = 126004
L8_1 = 126005
L9_1 = 126006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
